Friday, July 3, 2009

Garden War Review

If you get pleasure out of killing bugs, you are better off buying a fly-swatter than Garden War for the iPhone.
Garden War is a typical top-down tower defense game, where you place any of 5 towers down on one of twelve maps, which just have different layouts, to kill bugs. You can zoom in and out, though when you zoom in, the graphics aren't especially high quality. The only unique feature that it brings to the genre is Exp, which can be used on each map to upgrade your weapons, and other abilities. Other than that, it is an average TD game.  
There is an endless wave mode, and also a classic mode, where you play through 60 waves on each of the 12 maps, which can last you a bit of time.
My biggest problem with the game is that I experienced a devastating crash. I was on wave 57 or so of the first map on classic, then the game suddenly crashed. When I re-opened it, I was on wave 20. After that, I didn't feel any motivation to play the game, guessing that it would just crash over and over again.
On the other hand, it does have 12 maps, which offers replay value, and the interface is very easy to use, along with comprehensive instructions. It also has a fast forward button, which speeds up the gameplay, which gets slow very often.

12 Maps
Exp Upgrades

Horrible Crash Glitch
Gets Boring Constantly

Bottom Line: 
Unless you are a die-hard TD fan, do not get this game. It is not a good addition to your collection, and provides repetitive, frustrating gameplay.

Graphics: 4/5
Gameplay: 3/5
Controls: 4.5/5
Replay Value: 3/5

Overall: 6.5/10 (not an average)


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