Alone at War, $.99, is supposed to be a pick up and play game where you shoot arrows at incoming enemies, and upgrade your skills, which are: Strength, Life, Accuracy, Mana, and four spells you can cast during play. To shoot arrows, tap and hold where you want to shoot them to, and the longer you hold, the further the arrow goes. Now, even this skill is extremely unbalanced. It takes two fully charged shots to kill the weakest melee unit, and one fully charged headshot to kill an archer. Then, when the melee units with the clubs come, it takes about ten fully charged headshots to kill them. Birds with power-ups come, and if you shoot them, you get the power-up temporarily. However, I don't find the power-ups to help very much. You can barely make it through Level 1, then you're gone in Level 2 if you didn't make the exact right choices of what to upgrade. By then, all you do during a round is tap and hold your finger in the same place, since the enemies keep piling up right next to you.
So, the game is way too hard. Then, another major feature is having Facebook Connect, then if you don't have a Facebook account, there's no point to have that.
It's a nice attempt at a first $.99 game, but Alone at War just doesn't have the right formula to be a game that you'd play over and over.
Pros:
Great Doodle-Style Graphics
Cons:
The Gameplay is Boring, Unbalanced, and Frustrating
No Sound
Everything Else About the Game
Bottom Line:
Alone at War looks good at first, but then is stunted by horrible gameplay and decent controls. Definitely not a game by Gameloft that you should get.
Scores:
Graphics: 4.5/5
Gameplay: 2/5
Controls: 4/5
Sound/Music: 0/5
Replay Value: 3/5
Overall: 4/10 (not an average)
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