Sunday, September 27, 2009
Alone at War Review
Friday, September 25, 2009
Above and Beyond Air Combat Review
Tuesday, September 15, 2009
Blades of Fury Review
Gameloft continues its quality, quantity, and unoriginality in the App Store. We’ve seen clones for Grand Theft Auto, Call of Duty, and now it’s Soul Caliber. These clones aren’t a bad thing! Sure they’re not original (at all), but they provide a full console experience for the iPod touch/iPhone. And Blades of Fury (A.K.A Soul Caliber) is looking better then ever.
The iPhone has always needed a 3D fighting style game. Finally, for only $6.99, Blades of Fury is live in the app store. It features 10 different characters, 10 arenas, and an interesting story. The character you play has a significant goal; a goal he/she is determined to achieve. And that one goal is to obtain the Armor; it is said that the one person to wear this armor will become invincible. Who doesn’t want to be invincible? I mean c’mon! It’d be so sick if I was invincible! However, it’s not too easy to get the armor. You have to battle a series of opponents in different stages. After all ten enemies are defeated, your character acquires the armor. Although, each character has a different motive and reason for getting the armor. Everyone doesn’t want the armor for the same reason. Four different game modes are included in Blades of Fury. Story, where the character you select attempts to achieve his goal of getting the armor.
Several attacks and combos can be initiated by your character. A full attack list is featured in the game as well. You can refer to it, and eventually, you will master it. The health bar is located at the top, in red, and once your health goes all the way down, your character dies! You also have a special, and the meter is directly below the health bar. You can use the special by pressing the blue action button. The longer you hold it, the more powerful the attack is. The controls in Blades of Fury remind me of other Gameloft action/adventure games. It’s the typical, yet brilliant control system. There’s a Directional Pad on the bottom left to control your character’s movement and there are 4 action buttons on the right. One is to attack horizontally, the second is to attack vertically, the third is to use your shield, and the last is to utilize your special move. However, this is not the only method to control your character. The second control system does in fact include the D-Pad, however, no action buttons are displayed. Instead, to attack horizontally or vertically, you swipe your finger across or up/down. It’s interesting and original, yet I still prefer the other method. A tutorial can be accessed which explain both of the control systems.
Graphics in Blades of Fury are extraordinary. It really reminds me of Playstation graphics. It just feels good to look at the game. The graphics definitely are something you can show off to your friends. They will be impressed, no doubt about it. The controls are superb as well, easy to use and they suit the game. However, Blades of Fury isn’t the most polished game in the app store. Bluetooth multiplayer fails to connect, and similarly, you cannot connect to Gameloft Live. That’s a pretty big letdown. Next, they are missing a key feature. This feature is holding me back from giving Blades of Fury a full 10/10! Where’s the online multiplayer? I want to play kids from
Pros:
Unbeatable graphics
Controls work great (both methods)
Excellent gameplay
Cons:
No online multiplayer
Several bugs including failure to access and broken Bluetooth multiplayer.
Replays can't be uploaded to YouTube
Bottom Line:
With first class graphics, perfect controls, excellent replay value, and extraordinary gameplay, I strongly recommend you purchase this game immediately- especially for the low price of $6.99.
Scores:
Graphics: 5/5
Gameplay: 4/5
Controls: 5/5
Replay Value: 4/5
Overall: 8/10 (not an average)
Link: Blades of Fury $6.99
Monday, September 14, 2009
Homreun Battle 3D Giveaway- Sponsored by Com2us!!!
Edit: The winners have been selected and they are @itsroberth, @LAXdude9, @frontlinegamers, @Zack678, and @69Pwned. The five of them won Homerun Battle 3D.
Tuesday, September 8, 2009
Modern Combat; Sandstorm Review
Everyone has dreamed for the iPhone to have a first person shooter. Before last week, there have been several failed attempts to develop one that has good controls, decent graphics, and an excellent story. We’ve seen Hill Billy, AI Wars, and Half Dead. However, none proved that a console quality first person shooter could be played on the iPhone. Poor to average graphics, controls that didn’t work out, and no story. But one developer wanted to change that for iPhone gamers. One developer wanted to prove that a high quality first person shooter can be played on the iPhone. That one developer is Gameloft, and the first person shooter the iPhone needed (and finally got) is Modern Combat: Sandstorm.
Modern Combat: Sandstorm, available for the low price of $6.99, reminds me a lot of the Call of Duty series. It takes place in the middle east and your character has a major role. Your character, and his military squad, has to solve conflicts and complete different objectives while fighting a range of different enemies (all being terrorists.) Sandstorm features 10 different levels including a hospital, the sewers, etc. You can play from 4 difficulty levels: easy, normal, hard, and extreme. Playing on hard adds length to the game (took me 6-7 hours to complete on hard mode.) There are a variety of weapon types including two powerful assault rifles, a sniper, an RPG, a shotgun, a submachine gun, light machine gun, heavy machine gun (which is mounted on a moving vehicle), explosive grenades, flash grenades, and a radiation detector. Voice overs and military cinematic add a lot of authenticity and a lot of real-life situations to the game. Blood adds a lot of effect to the game as well. The AI in this game is incredible. Your enemy uses skills to dodge your bullets, or to hit you with his gun. It shows that Gameloft worked hard to make this a true first person shooter with intelligent AI.
Controlling your character is easy. On screen controls include a virtual D-Pad and a shooting button. To move forward, backward, left, and right all you do is drag the virtual D-Pad on the bottom left. To aim, all you need to do is pan around the screen with your finger. Shooting has never been so easy. With a tap of a button, located on the bottom right, your gun is fired, and your enemy is defeated. You can also scope with your gun to get a better view of an enemy by tapping on the bottom right “scoping” button. Changing your character’s stance is straightforward. By tapping the bottom left button, you can get on your knees or stand up straight. To reload your gun, all you need to do is tap once on the top right (where it shows which gun you are using). To switch your gun, double tap the top right. That pretty much covers all of the controls. Like I said, learning the controls of the game is as easy as pie, especially with the tutorial in the beginning.
Graphics in Sandstorm are top notch. It’s like nothing I’ve seen before on an iPhone game. It is console quality. The detail of the environment and of the characters just blows me away. While I was playing, I found no bugs. Modern Combat: Sandstorm provides a whole new experience for gamers out there. I have never played such an intense game on iPhone. Another great thing about the game is that in a future free update (around the end of the year) Gameloft will offer online multiplayer to battle players around the world. The game is extremely polished, and for $6.99, its difficult for me to tell you guys to stay away from Sandstorm. Get it now.
Pros:
Superlative graphics
Great controls
Excellent gameplay
Cons:
Not much replay value (until the online multiplayer update),
Bottom Line:
With superb graphics, ideal controls, and great gameplay, Sandstorm is a steal for $6.99. Get it now.
Scores:
Graphics: 5/5
Gameplay: 4/5
Controls: 5/5
Replay Value: 3.5/5
Overall: 9/10 (not an average)
Thursday, September 3, 2009
Minigore Review
One of the most hyped iPhone games ever, Minigore, was released recently. Forums were filled up with threads, with countless "When is it coming out?!?!?" and "OMG it looks so good!" posts. The fans wanted it so badly that the developers submitted it, with promised frequent updates with more content. When the first few customers played it, it was a let down. There wasn't nearly enough content in the game, with only one level, character, four similar enemies, and three power-ups. Sure, the fans love it, and they anxiously await for more updates, but the truth is, it isn't ready to be released yet.